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Re: Assign material on mesh

Hi Zumwolt, At the moment in order to assign a single material which already exists as a sub-material in a multimaterial, you would need to recreate this single material as a sub-one. For the sake of convenience you can copy the settings from the single material into the settings of the sub-material...

Re: Cannot load terrain texture

Hi HelgeNissen1, the import of 8k textures is a known issue, which will be fixed in the next release. And as lavizh mentioned, its recommended to import textures in a tiff or png formats, although jpg will do too. Importing textures is a one step process of simply drag and dropping the texture file ...

Re: 5.6 100% gpu usage

Hey leonuk, you can set most cvars into the system.cfg of the build you're working with, this should be in the engine root. Commands on the other hand should be set into a autoexec.cfg, which you'd need to create. You can easily differentiate between the two using the helpful options of showing cons...

Re: Help With Importing Characters

Hi EmmaB! As Ik-interactive already mentioned, setting up a character is a workflow where very specific steps need to be taken. Additionally it's preferable to either use FBX format for exporting or use the CryTools for exporting from Maya / 3ds Max in a CGF format. I would suggest taking a look at ...

Re: Why proxy flashing in red

Hi pegase31, would it be possible if you could provide a bit more information ? Namely, it would be great to know what is the polycount of your proxy mesh since red flashing could indicate that the polycount is too high. This can be checked more precisely by using the p_draw_helpers 1 cvar. Another ...

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