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Re: ELUA and Trademarks Agreement

Hey afkellogg, Thanks for getting in touch. Unless you have a written and signed custom license with Crytek for use of the engine, then you will automatically fall under the public CRYENGINE End-User License Agreement. This means there are certain restrictions and/or responsibilities you must adhere...

Re: FBX-Import Bug I think

I am not familiar with blender personally but it looks to be an issue with the asset. Make sure to unify the normals, check the UV Wrap is correct, collapse any modifier stacks and make sure the textures you use also do not have issues. If you can reproduce the issue with a specific asset then you a...

Re: Help to build my new pc for development in Cryengine.

CRYENGINE uses a job system for many things, and so can use more than 4 cores as the operating system distributes the tasks over various threads. No special configuration is necessary. As mentioned though, unless you are doing things that would benefit from highly distributed processing such as comp...

Re: Auto-package with release option creates a build without CryGameSDK.dll

Hi spacewarp, You cannot mix Profile and Release binaries (by copying profile CryGameSDK.dll to release version). Currently only the engine binaries are shipped in release configuration. This means for any project (Template or GameSDK) you will need to compile the project from source in release mode...

Re: Help to build my new pc for development in Cryengine.

Hey JRpimentel, Generally for compiling a large project base such as CRYENGINE then more CPU cores will be beneficial. That said this mainly helps when building the entire engine, this can happen when building for the first time, or changing a file that is used in many modules (such as those in CryC...

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