Search found 22 matches

Re: Bot Sound \ FlowGraph

Can you clarify following for us?

1) What exact engine version do you use and which project (GameSDK / templates / something custom)
2) Which audio middleware are you working with and what's the exact version?
GameSDK 5.6 \ CRYENGINE 5.6.5 \ Audio Control Editor (SDL Mixer 2.0.4).

Bot Sound \ FlowGraph

Hello. There was such a problem when I try to tie sounds to Bot through the flow graph. I bind playing sounds from the Orange output (Yellow color photo). Through the Any node, I bind a repeat action with a timing of 5 seconds (Black color photo). Then, with the help of Any, he tied the Green and Re...

Lighting, TOD.

Hi guys. I have been working in this engine for quite some time. I think everyone noticed the problem with Tod. A scene will look good only when the desired angle of illumination from the sun falls well. But on the other side of the card, there is complete exposure. How to deal with this at all? I d...

Re: Talking AI / Talking Bot.

AI:AlertnessState is a global function.
You will want to setup AI filters to filter for the AI you want to be alerted.
This node should belong inside an empty entity in the scene, rather than inside one of the AI characters.
Is the node drawing properly built in my place?

Re: Talking AI / Talking Bot.

AI:AlertnessState is a global function. You will want to setup AI filters to filter for the AI you want to be alerted. This node should belong inside an empty entity in the scene, rather than inside one of the AI characters. Well, OK. But what node should I use if AlertnessState global? GroupAlertn...

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