Search found 29 matches

How to manage inventory system if there are too many classes?

So, initially I was planning to create a base class, and some inherited classes like weapon/armour/etc, and each class will have an enum that specifies its type, and everything was going ok until I hit "usable items". I ended up with creating UsableItem class, and tons of inherited classes, like Dri...

What data types to use?

So, I tried to make an array of strings and was presented with tons of array/string types. Are there any documents referring in which case what should I use? Like i should use c++ array/pointer/DynArray/DataBlock/CryString/std::string/etc ? I have found one for 5.2, but I'm on 5.5p6 and there are so...

Developing with c++.

In other engines (like Unity/Unreal/Godot and etc) we are creating new source files from the editor (in Unreal with selecting a base template for sources), and further working with that template and editor will recompile our project, but how we are supposed to work in CryEngine? Generate VS solution...

Project management

Hello CRYENGINE community! :D i'm just started exploring CRYENGINE V and i need some advice on project management. As far as i see CRYENGINE works both with filesystem folder and it's own database (i just see a lost of differences in import dialog/material editor/etc and that i can't find folders i ...

Go to advanced search