Thanks mknmknmknjk. I can't find the ocean plane though, I don't know how to install the CRYENGINE_v5.4.0_SDKs.zip though, so maybe that's why?
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OK, so I installed it, I ran the BAT file and it says it is successfully installed, but I don't see it in the launcher. I've restarted the launcher, shutting it down in the background.
Thanks, I'm downloading it now. Does this mean physics proxies don't need to be set up in external apps anymore?try use 5.4 preview 5 and use mesh component , set mass or density.
Ok, that video was OLD. I am trying to use these steps to no avail in Blender, it is late and after a couple hours I'll have to surrender until the morning. Please let me know if there is a better way. A little guide to export a .cgf with proxy out of blender: As soon as you got your model and your ...
see group and parenting http://docs.cryengine.com/plugins/servlet/mobile#content/view/1048819 entity linking is use for c++ code and pure logic Yeah, that's what I've tried. Grouping doesn't work, and linking doesn't work. One thing: I can't use the link icon on the toolbar, only the Link Tools in ...
in 3dmax make physics proxy according to mesh shape. import to engine then set mass or density. another methord is parenting boat to your ball and not render ball . you can parenting many ball togher to mimic the floating force. I don't use 3dsMax. I do use Blender, I'm not quite sure how to make a...
Yeah, I created a RigidBodyEX, set it to 100 mass, unchecked resting. It floats fine.did you set up physics proxy and mass or mass density
Then under Link Tools in the RigidBodyEX properties I click 'pick' and selected my boat. Then enabled physics, the ball still floats, the boat is static.
I'm an amature animator and I'm wanting to use CryEngine in conjunction with iClone7. I am wondering if anyone has experience doing so. I have errors when trying to get an fbx camera imported into any 3d app I have, iClone7, Blender and the Fbx Exporter from Autodesk. I also can't get an imported bo...
Thanks, I've got control of the ocean settings now. I still can't figure out how to get my imported boat to float i use Blender if that helps with any proposed fixes. It seems like it should just work by being linked, but I guess it isn't that simple.
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