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Re: How to set the object surface correctly with C++ CE 5.4 ?

qRotation is rotation of your entity in Quaternion. You don't have to set it at all. You can delete this line. Unless you want some particular rotation for it? You really should google more. You come here everytime with new question, and all of your questions so far have been answered in the past. J...

Re: Why I can not change name a PhysicalEntity/lEntity Object at C++ CryEngine 5.4 Final Build 164?

Well.. I never tried changing names for physics, I just changed it for entity. But if it does not work, there are other, better solutions for this. If you work with 5.4 then obviously you must be familiar with component system. Each component has its own m_name property just like IEntity. So you can...

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