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Re: How can I make the walls of a house impenetrable?

Alright, let's use a modeling software to create proxys. It's much better this way because the proxies are way more precise. I'll use 3ds max for this tutorial since that's what you're using too. And I'll also show you how to create lods to save performance (maybe you already know how to do this but...

Re: What are you working on?

Here's a few screenshots of the first level of my coop horror game inspired by the mist (by stephen king). S#!t doesn't hit the fan at the very beggining of the game so I decided to create a more relaxing setting (even though I'll probably make some changes to make it look a bit creepier) http://ima...

Re: Red Ball Error!Help

Did you download this pack? https://www.youtube.com/watch?v=8w18T77XO7w If so, then it's normal, I had this problem too. The problem comes from the guy who made those weapons, he forgot to include an important file. We could download this missing file at this adress https://www.cryengine.com/communi...

Re: How can I make the walls of a house impenetrable?

You can make a proxy inside the engine. This is of course not the best solution since the surfaces of your mesh won't be recognized (you won't be able to see bullet holes on your mesh for exemple) but at least it's working. The best solution is to add a proxy alongside your lods inside your modeling...

Re: Why Why Why

As lavizh said, download the game sdk. Once the sdk is installed, in the "my assets" tab, click on the arrow (next to where it says "downloaded") and click on "reveal in explorer". It will take you inside the folder where it's been downloaded. Right click the "gameSDK" folder and copy it. Then, with...

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