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Re: Properly importing

LOD means Level of Detail. Basically, when you're creating a model, you must duplicate it and reduce it's polycount to a certain degree. Then, duplicate this lod and reduce it's polycount a bit more. I usually create 3 LODs. As you move away from the mesh, your higher poly mesh will be replaced by t...

Re: Properly importing

Hi! The black faces are due to the GI being turned off, you should also select the environment probe and generate cubemaps. To turn GI on by going inside the edit - preferences - lighting -general menu and making sure the total illumination box is ticked on. Then click the level settings tab and if ...

Re: Ground Painting

Make sure that the materials are in .tif format (I'm still using the Crytif plugin in Photoshop but I don't know if it's still mandatory..). Make sure to store the glossiness map inside the normal map's alpha channel. If you're using Crytif, save the normal map (with the gloss map) as a "NormalsWith...

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