Search found 205 matches

Re: For lowv performance

for starters view distance by default is high in the editor, set your graphics options to low or medium, ssao is on by default for every level, bottom of level setttings. I download CryEngine V and find out that in the process of adding primitive objects to the level, the performance of the engine b...

Re: Cryengine V missing documentation

i believe that the missing assets you are referring to is what is considered the legacy GameSDK, which can be obtained through the marketplace I have a few questions about newest CryEngine and if somebody encountered with the same problems as me. Also, I tried to submit a new thread on their forum b...

Re: AI to HMG Flowgraph?

i have achieved something that at least simulates this. i have an HMG human animation playing, non movement controlled i had a seat attached to HMG and when the AI uses the HMG, then he attaches to the seat and the flow graph checks if the AI is aware of the player and that triggers the machine gun ...

5.5 new release issues

it seems although some stuff was added and that it works, i wouldn't exactly call it stable. it still crashes in schematyc editor. designer objects blink, although i found a work around its a huge pain. i still have issues with new particle editor still get random times were the engine closes out wi...

Re: schematyc library info

is there currently no way to store a value Such as a bool or int32, float, string in schematyc. will a state machine state keep a in32 value, if the default state is not triggered from BEGIN> you would think that a schematyc token or xml function would be one of the first things they added to schema...

schematyc library info

ive notice if your not using math a certain way with library signal and use variables it doesn't crash, im trying to figure out how i can save and load int32 value to track inventory count when you save and load a game, not really sure how i could save int32 value a stop and reload value at start

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