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Re: C# Entity Component System

The player class is inheriting from the EntityComponent. Ok I have updated the FirstPersonPlayer and the InputManager classes. They are both EntityComponents. How would I go about adding the InputManager as a component to the FirstPersonPlayer. Here is the code: FirstPersonPlayer Class: using CryEng...

Re: C# Entity Component System

Thanks, it answered most of my questions :) I have tried to put this to work and I have failed, basically I created a class that will be the entity and a class that is derived from EntityComponent. I tried using Entity.AddComponent<Component>() on the entity and it does not work. So how can I proper...

C# Entity Component System

Hello, I need help with understanding the C# entity component system implementation. I have searched the docs for documentation and found little to no of it. This is the only thing remotely close that I could find: http://docs.cryengine.com/pages/viewpage.action?pageId=25531348 which cannot be used ...

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