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Re: Cryengine 5.4 in late April ?

What about SVOTI? At first this technology was actively developing, but for the last year probably nothing has changed. I'm always waiting for voxels and analytical GI to work together as promised. I hope this will not be another technology that is added to the engine and forget about it for severa...

Re: Cryengine 5.4 in late April ?

Sup guys. I've been trying to find documentation on this entity system that's releasing with 5.4. If anyone has had there hands on it, please share. Thanks. I'm sure they will release the new documentation with 5.4. Actually one of the Crytek staff members told me that he has created 5.4 entity com...

Re: Cryengine 5.4 in late April ?

Wait, how was the DX12 implementation bad? I would have liked DX12 to be available in the Sandbox Editor too. Also the implementation was rushed quite a bit. I have done my share of testing and the performance improvements aren't really all that in the Game Launcher. But it's all about Vulkan from ...

Re: Cryengine 5.4 in late April ?

full entity component, flowgraph and lua will be deleted. only c# and c++, Schematyc ; If that is the case, CryEngine will become the ideal engine for a lot of people including me, there's just so many things that need updating or deprecating,. And I do believe CryEngine is moving in the right dire...

Re: Cryengine 5.4 in late April ?

Just one question though, will C# still use actions or will it go full entity component, because full entity component is much easier and simpler to work with. For example if you want your character to move, just add a character movement component and then use a function to move the player. In fact,...

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