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Re: 5.4 - Adding fields to component

I think fury22uk already answered the question in great detail. Just for your interest, you can find all the default components implementation here https://github.com/CRYTEK/CRYENGINE/tree/stabilisation/Code/CryPlugins/CryDefaultEntities/Module/DefaultComponents , so if you wonder how we achieved ce...

Re: 5.4 C++ Play sound

Maybe try to activate the audio system debugging with the CVar s_DrawAudioDebug. This should provide you with some basic information about he audio system. What does it say about the AudioTranslationLayer, are you really using SDL Mixer ? Where is your listener ? Do you see any events getting trigge...

Re: 5.4 Preview 3 | c++ | It is possible to get schematyc object from scene as a player in code (with networking) ?

Hey, Since Schematyc is still in development, it's not feature complete yet and we have to improve certain systems. But what you can do for now, is spawning the Schematyc entity directly in the OnClientConnectionReceived function. Something like this: bool CGamePlugin::OnClientConnectionReceived(int...

Re: C++ Getting level list

You can achieved this by first calling the GetLevelCount function to know how many level exist. After that you can iterate over all existing levels and ask for their level info with GetLevelInfo. The struct you get from GetLevelInfo should contain all information you need. IGame* pGame = gEnv->pGame...

Re: 5.4 character controller and schematyc documentation

You are right, if I register certain actions in a specific order I don't receive mouse events anymore. I'm pretty sure this is a bug in the schematyc input system. I will have a look into it and fix it for the next update. Sadly I can't really say when this will be, if you find a workaround you migh...

Re: 5.4 character controller and schematyc documentation

MMhhh unfortunately I can't really see a problem here. I tested your setup and it works fine for me. What you could try is to create a completely new empty schematyc entity and try out the most basic setup possible for the mouse input. simply_mouse.jpg Drag that entity into the level, start the game...

Re: 5.4 character controller and schematyc documentation

The mouse actions should already work in the preview build. If you want to receive events for the mouse movement you have to listen to the Input::OnActionChanged signal which then will return the value and the name of the signal. Maybe you can show me how your Input::BindMouseAction node looks like ...

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