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Re: Zbrush Character - Hanna - High poly - updates soon

Looks cool man but 25000 polys for hair is still overkill! Might work as a cinematic asset in a very specific situation, but for a game ready character model, optimization whilst retaining fidelity is key. Looking forward to the progress :D I think you still do not understand, my friend. Of course ...

Re: Zbrush Character - Hanna - High poly - updates soon

Nice stuff - looking forward to seeing the retopo and bake. Getting the silhouette in game ready asset is tricky! So much thanks. Soon. c: it will have more Another thing, I will do hair with zbrush fibermesh As Kane has mentioned using fibermesh will be far too high in polycounts. The best method ...

Re: Zbrush Character - Hanna - High poly - updates soon

Are you intending this to be a game engine ready asset or just a sculpting piece? I don't think Fibermesh will work well if you want to bring it into engine. ahm. yes and no. I will have a nice character in zbrush (for me and for my artstation). also with fiber mesh. I can create lines. with the li...

Zbrush Character - Hanna - High poly - updates soon

Hi I am Vítor. I am modeler - animator - texturizador - rigger - level design I am here to show what I'm doing In these Weeks I hope you enjoy Soon I am going to make the repology - hair - clothes. Export and use my character in cryengine.(as main character) More images in https://www.artstation.com...

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