Search found 57 matches

Re: Zbrush Character - Hanna - High poly - updates soon

Hey there, impressive work, thanks for sharing. :9 But a quick question: Did you post this because you are actively looking for work? Because this is posted in the talent acquisition section, but in your start post you say it's what you do as a past time, basically. I would move this topic to Asset...

Re: Zbrush Character - Hanna - High poly - updates soon

Hey there, impressive work, thanks for sharing. :9 But a quick question: Did you post this because you are actively looking for work? Because this is posted in the talent acquisition section, but in your start post you say it's what you do as a past time, basically. I would move this topic to Asset...

Re: Zbrush Character - Hanna - High poly - updates soon

Looks cool man but 25000 polys for hair is still overkill! Might work as a cinematic asset in a very specific situation, but for a game ready character model, optimization whilst retaining fidelity is key. Looking forward to the progress :D I think you still do not understand, my friend. Of course ...

Re: Zbrush Character - Hanna - High poly - updates soon

Looks cool man but 25000 polys for hair is still overkill! Might work as a cinematic asset in a very specific situation, but for a game ready character model, optimization whilst retaining fidelity is key. Looking forward to the progress :D A small example. The model is bad. But to understand that ...

Re: Rock - Showing my material

In that case - pretty impressive, although I feel the range on the displacement is a little bleeding edge - which lowers the quality a little at the extremes. Feedback from me would be to dialback the displacement a little and smooth out the overall values - will probably end with a more realistic ...

Re: Rock - Showing my material

In that case - pretty impressive, although I feel the range on the displacement is a little bleeding edge - which lowers the quality a little at the extremes. Feedback from me would be to dialback the displacement a little and smooth out the overall values - will probably end with a more realistic ...

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