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Re: BCRY Exporter - Blender to CryEngine Content Pipeline

Thanks to both of you for the response. But are you sure that upperbody animations are additive? I'm pretty sure that they completely overwrite the underlying animation instead of adding to it. Actually I'm considering such a thing to export only bones which located in active layers for a skeleton. ...

Re: BCRY Exporter - Blender to CryEngine Content Pipeline

Hi. I'm having a question about character exporting. Is there a way to export only parts of a skeleton? I need this for two reasons: first I don't want to export my control bones. And the second thing is upperbody animation. I never created one, but as far as I know, you only export the bones above ...

Re: Steps to compile gamesdk

I haven't done a release build yet, but as you mention, you're also getting problems with the profile build. I can compile gamesdk + engine with VS2015 (Community). Basically, you just need to get everything from github. Then download the SDKs (you can do it manually, but the github engine also prov...

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