Search found 120 matches

Re: BCRY Exporter - Blender to CryEngine Content Pipeline

Have you added any nodes? Like color or something? Try to do that. But the easiest way would be to just modify the value inside Cryengine. Assign a texture (for example the white.dds unter Textures/default/white.dds) and then choose the color you like. Remember that this is not really a PBR workflow.

[BUG] List of my Bugs in CryEngine 5.4 and some thoughts

Hi. I hope that this is the right place to post a few bugs. I currently use the GameSDK and CryEngine 5.4. 1. The flashlight: If you use a flashlight (under the pistol) and move, the light flickers. The same thing happens if you look down. I also have a custom c++ implementation for a flashlight, wh...

Re: BCRY Exporter - Blender to CryEngine Content Pipeline

weird, looks like attached bones works fine and detached bones failed ? never encounter that problem maybe this is an issue related to recent updates, It been a long time I didn't try to export a skeleton I had the same thought (that it could be related to detached bones), but the two bones next to...

Re: BCRY Exporter - Blender to CryEngine Content Pipeline

Hi hypercardioid, Thanks for the fast response. I've now added the skeleton to the group (Testchar.chr Group) and I corrected the Root Bone. But still the same result. I'm pretty sure that it has to do with my skeleton setup. If I delete some bones, then everything is fine. I've attached a screensho...

Re: BCRY Exporter - Blender to CryEngine Content Pipeline

Hi. I'm currently having issues with exporting a test character. I've quickly created a skeleton randomly (just for learning the character export). I've successfully exported it to CryEngine. But it seems to be kind of broken. I've also downloaded the file with the Player_SDK skeleton to have a comp...

Go to advanced search

cron