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Re: Multiple basic questions

Thank you MoonBeam. Yes, that would indeed be possible. However I just made this up as an example ;) What I wanted to say is that it would be much easier to keep the old "Entity FlowNode" concept. However as Cry-Flare mentioned: it seems as if CryTek wants to get rid of FG entirely. So I guess that ...

Re: Multiple basic questions

A general state machine can be implemented as a simple variable switch such as an enum, there is not much more than that and I'm not sure it would be possible to call this specific block of code from Schematyc' Core. Or are you looking to get access to a Schematyc Entities State Machine Element or ...

Re: Problem with FlowNode

Thank you very very much furry22uk. That did the trick. I looked into the code (on github, I just searched for your term "RegisterFlowNodes") and found the corresponding functions and two Macros for registering and unregistering. I just needed to add the lines PLUGIN_FLOWNODE_REGISTER PLUGIN_FLOWNOD...

Problem with FlowNode

Hi. I have a question again. I'm using the First Person Template and tried to implement a FlowNode. The code does compile, however I don't get the FlowNode inside of FlowGraph. Neither the Category nor the Node itself semm to be registered. To test it further, I implemented another very basic FlowNo...

Re: Multiple basic questions

First of all, thanks for the answer, Cry-Flare. 3. If we expose some Variables, Structs or similar to Schematyc, will these values be automatically serialized when creating a savegame? Or how do we serialize? Inside the doc I found multiple functions for this (see here: https://docs.cryengine.com/pl...

Re: Multiple basic questions

Just wanted to give an update for anyone who faces the same problems that I currently have: 8. ForceFeedback: I‘ve looked into CryAction and found this piece of code: // Stop force feedback IForceFeedbackSystem* pForceFeedbackSystem = gEnv->pGameFramework->GetIForceFeedbackSystem(); if(pForceFeedbac...

Re: Multiple basic questions

4. For now, Schematyc can't fully replace Flowgraph. Maybe in 5.6 with Schematyc Hi. Thanks for the response. However I should maybe clarify my question, because I already know about FlowNode implementation. What I wanted to ask is this: in Lua we could define an entity flow node for each entity. S...

Re: Multiple basic questions

Many thanks to all three of you. This is really helpful in understanding sound and collision. Thank you all so much. I hope that someone can answer my other questions aswell.
However I‘ll try all of your suggestions this weekend (don‘t have time earlier). Thanks.

Multiple basic questions

Hi. I‘m currently pretty confused with the Game Templates and the new Schematyc system. I hope that someone can clear things up a little for me. Here is my list of questions that I have: 1. When looking at the templates it seems as if we now create entire games as plugins. If so, how do we add prope...

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