Hi. I‘m currently having issues with the setup of an actionmap for Oculus Rift. The question is simple: What is the actionmap name for the attribute? For example with Keyboard we write something like: keyboard=„a“. But what do we use for Oculus and other VR devices? As you can see in the docs here: ...
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I guess that sadly your best approach is to use a static mesh. However I guess that there is some sort of way to generate a heightmap from code and apply it to the terrain (at least you can do this inside the sandbox editor. So I guess that there is also some way to do this from C++. But it might ne...
- Forum: Programming General
- Topic: Looking for some advice on an Intergalactic Warfare Project
- Replies: 1
- Views: 1767
- Fri Jul 05, 2019 11:17 pm
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Thank you very much again. Now I even feel more stupid :D I did #include <CryAISystem/IFactionMap.h>. But of course I did it after the inclusion of the IEntityFactionComponent.h. Due to your response I realized that the Component needs this and so I have to include it before the Component. So I just...
Thank you so much. My problem was that I included <CryAISystem/IFactionMap.h> but I forgot about <CryAISystem/IAISystem.h>. I feel kind of dumb now :D Thanks. However I sadly got a new problem. If I just include <CryAISystem/Components/IEntityFactionComponent.h> then I'll get a lot of errors when I ...
Hi. This post is a collection of all things that I have in mind about the engine. I think that I should give this feedback because in my opinion CryTek does a lot of good things, but also a lot of bad things. Before I start: I realize that the team is much smaller than other competitor engine teams....
Hi. I'm currently having issues to generally access AI functionality from game code. What I'm currently trying to do is to set an entity's faction from code. My current approach: m_pFactionComponent = m_pEntity->GetOrCreateComponent<IEntityFactionComponent>(); m_pFactionComponent->SetFactionId( ??? ...
Thanks for the reply. Yes you‘re right. Of course we could just use our own implementation to handle the game. Specially if there is only a singleplayer mode or similar. However I guess that it is very useful to know about the GameRules system. This comes in handy if you really need different game m...
Hi. I‘m having some questions about Game Rules. The problem is that I don‘t really understand them. I‘ve already looked at some examples and also into some of the GameSDK stuff. However there are still multiple questions that I have. Just to look at a simple example: Inside GameSDK and the 5.3.4 Tem...
You‘re welcomeGreat stuff.Good to learn about this.Thanks man!
No matter if you are inside of GameSDK or some of the templates, etc., animations are always triggered the same way. The simple answer would be: create an action and queue it. The not so simple answer: First of all you need to know if you want a custom action or if you can just use a default one. Ba...
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