Cryengine 5.5 is what we are looking forward to and hope to see more functions and opportunities in the future! What really lacks, so it's freedom in Schematyc. FlowGraph has already become obsolete, it has long been known and perhaps it is really better to remove it than to try to combine these two...
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And did you export to the engine, via the file menu? After any change to check everything in the game, you need to do the following: File\Export To Engine. After these actions, everything should work.
check https://m.youtube.com/watch?v=h3oGTdRHjNQ https://m.youtube.com/watch?t=61s&v=7aq-GTVXuJE https://m.youtube.com/watch?t=4s&v=MPunNrEYRR8 https://m.youtube.com/watch?t=1912s&v=AAFGiLBrIEk You probably made a mistake by leaving the links here. It's good that you program in C ++, but you have to...
Do not be lazy next time and just open the project LightenUp, which is provided for free, as a sample of the work of the schematyc. There's something you've been looking for and much more.
Schemetik is experimental for now . some function is missing. flowgraph and entity component and Schemetik are all seperated; this guy know how to write scheymic https://twitter.com/ahmad0karami I wonder where you got that this guy knows something?) From his video, it's clear that he just overwrote...
You have got to do using the "Advanced animation" normal controller? I also use the source code from a template from a 3rd-person. But did not get to do the animation for the skeleton.
Hello, as I mention in the post linked by mknmknmknjk, the C++ code creates a new camera while spawning the player, which then overrides the camera in your scene. Either you remove the camera logic from the C++ project or you have to activate your camera in the scene again after the player was spaw...
I know about this method, but not the case. In an empty C# project there is no problem, but in C++ there is. Is there anywhere else?
Hi. There is such a banal problem. Initially when entering the game mode, we control a flying camera. The idea, as it was in version 5.3, when I did the controller of the player with the camera or just the camera itself and put it on stage, instead of the flying camera, switched the view to the one ...
Hello. I decided to study the creation of a user interface. And I brought such a question, maybe planned in the near future, can I add an editor of the user interface in the 5.5 update? In that case, I could just wait and do something else. Or will it not be very soon?
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