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Re: How to do fps gaming

You can use the first person template to get started on a fps game. You can select the template in the CRYENGINE Launcher under the C++ section when you create a new project. Once the project is created you have to copy your existing maps into the assets folder so they can be opened in the new proje...

Re: C# in Xamarin Studio ?????

The Xamarin License is a bit confusing, but according to what's written on http://www.monodevelop.com/download/ the license only applies when developing Android or iOS projects. But for CRYENGINE 5.3 you can still use (an older version of) MonoDevelop which is shipped with the engine itself, or use ...

Re: C#-Need help with C# and interacting with Console

CRYENGINE 5.3 doesn't support console commands and variables in C# yet. But it has been implemented in 5.4 (together with a lot of new awesome features for C#) which will be released soon™. For console commands it would be something like this: [ConsoleCommand("ResetAmmo", (uint)EVarFlags.VF_DEV_ONLY...

Re: C# vs. C++

If you're going for something as big as an open world MMORPG C++ is the only way to go. C# itself is depending on how much of the engine is exposed to it, while in C++ you have full access to whatever you want to use of the engine. Plus on top of that you indeed don't have the added overhead of maki...

Re: C# Movement Help

It depends on how you Physicalize your entity. The exposed properties there are in 5.3.3 are Impulse and Velocity which will work on all entities that are Rigid (Living and WheeledVehicle inherit from Rigid). //This will set the Velocity of the rigid entity Entity.Physics.Velocity = direction * move...

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