You can use the first person template to get started on a fps game. You can select the template in the CRYENGINE Launcher under the C++ section when you create a new project. Once the project is created you have to copy your existing maps into the assets folder so they can be opened in the new proje...
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The Xamarin License is a bit confusing, but according to what's written on http://www.monodevelop.com/download/ the license only applies when developing Android or iOS projects. But for CRYENGINE 5.3 you can still use (an older version of) MonoDevelop which is shipped with the engine itself, or use ...
CRYENGINE 5.3 doesn't support console commands and variables in C# yet. But it has been implemented in 5.4 (together with a lot of new awesome features for C#) which will be released soon™. For console commands it would be something like this: [ConsoleCommand("ResetAmmo", (uint)EVarFlags.VF_DEV_ONLY...
For the 5.3 release there is no documentation about multiplayer over network specifically for C#. You might be able to figure out how to do it based on the C++ documentation, and then by using the CryEngine.Common namespace, to see if the required features are exposed properly. However I can't promi...
If you're going for something as big as an open world MMORPG C++ is the only way to go. C# itself is depending on how much of the engine is exposed to it, while in C++ you have full access to whatever you want to use of the engine. Plus on top of that you indeed don't have the added overhead of maki...
That's very strange that both games don't work for you. Could you post the game.log here so we might be able to see where it fails? If you could do this for both Prey and Miscreated that would be awesome. The game.log file should be located in your install directory. More info about the game.log can...
If you're going for a space level you'll probably have to loop the position of your player so you're never too far away from the center. If you continue until infinity you'll not only run into issues with physics, but also with floating point precision in general.
Did you open the solution by right-clicking on the SampleApp.cryproject file and selecting "Edit C# Code"? If you go directly to <PathToYourProject>/Code/SampleApp.sln and open the solution there it will not be able to find the required dll's because it doesn't know where the CRYENGINE root folder i...
The surface type is set on the material. So first of all make sure there is a SurfaceTypes.xml file located in <YourAssetFolder>\Libs\MaterialEffects\. You can find an example of the default SurfaceTypes.xml in the topic walkingtall_85 linked to earlier. Next in the Material Editor select the materi...
It depends on how you Physicalize your entity. The exposed properties there are in 5.3.3 are Impulse and Velocity which will work on all entities that are Rigid (Living and WheeledVehicle inherit from Rigid). //This will set the Velocity of the rigid entity Entity.Physics.Velocity = direction * move...
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