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Re: Entity.Physics.Impulse not working

I'm not really an expert on that part (I'm just a C# programmer), but maybe the links mknmknmknjk posted earlier can help you with this? http://docs.cryengine.com/pages/viewpage.action?pageId=1313357 https://www.youtube.com/watch?v=K4_i2tPbAI8&t=6s If that's not helping you might have more success a...

Re: Entity.Physics.Impulse not working

A what? I'm new to this. EDIT: I don't think so. How do I add one? Easiest would be to use one of the primitive objects that are shipped with the engine. In the template for 5.4 it uses "Objects/Default/primitive_sphere.cgf" for the bullets for example. Once it's working with the primitive objects ...

Re: Entity.Physics.Impulse not working

Hi, I've been working on the 3rd person template for the 5.4 release so I can already show you how I implemented the bullets in there. You can already find the template on Github by the way, but keep in mind that some C# functions are not exposed yet in 5.3. You can of course look up how those funct...

Re: Mono Develop Won't Open

It could be that you're missing the GTK# for .NET and the Mono Libraries. On the Getting Started page it is explained how to install these libraries on your pc. Once MonoDevelop is working don't forget to check if your active runtime in MonoDevelop also points to the right runtime. I think by defaul...

Re: Several questions

There are 2 cvars being registered that influence the rotation speed in the FPS template. REGISTER_CVAR2("pl_rotationSpeedYaw", &m_rotationSpeedYaw, 0.05f, VF_CHEAT, "Speed at which the player rotates entity yaw"); REGISTER_CVAR2("pl_rotationSpeedPitch", &m_rotationSpeedPitch, 0.05f, VF_CHEAT, "Spee...

Re: Steps to compile gamesdk

The Failed to initialize Mono runtime message could happen because the mono folder is missing from /bin/common/Mono. To solve this you can copy the folder manually from /Code/SDKs/Mono, or from the CRYENGINE Launcher build from {CRYENGINE-Launcher-root-folder}\Crytek\CRYENGINE_5.3\bin\common\Mono to...

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