Search found 157 matches

Re: SDL Mixer no sound in game

You're probably missing the smpeg2.dll in your bin folder. By default cry-patsy's script filters out files that start with smpeg2 here. I'm not sure if that's intended, but you can easily fix it by removing that line or manually copying smpeg2.dll to your packaged build.

Re: CRYENGINE 5.4 PREVIEW dedicated Feedback Thread

Title: [5.4 Preview Build 83] - LightenUp Project OS: Windows 10 -64 Bit Version Number: Exact version number: 5.4.0 Build 83 RAM : 16GB GC : Nvidia GTX 760 Hard : 1 TB what is it?? http://uupload.ir/files/kwqj_4.jpg http://uupload.ir/files/uu6i_5.jpg Before switching the project, make sure that yo...

Re: CRYENGINE 5.4 PREVIEW dedicated Feedback Thread

Title: [5.4 Preview Build 83] - Create new Level OS: Windows 10 - 64 bit Build: as shipped Version Number: Exact version number: 5.4.0 Build 83 RAM : 16GB GC : Nvidia GTX 760 Hard : 1 TB http://uupload.ir/files/5adm_1.jpg http://uupload.ir/files/jxau_2.jpg http://uupload.ir/files/rxqp_3.jpg You hav...

Re: 5.4 Preview Cant open project

No the preview version of 5.4 will not show up in the Launcher. The preview version is completely stand-alone. Installing the CryVersionSelector makes the commands you see if you right-click on a .cryproject or .cryengine file go through the cryselect.exe from the 5.4 version of the engine instead o...

Re: 5.4 Preview Cant open project

Are you opening a project from 5.3, or are you using the templates supplied with the 5.4 preview? If you are using a 5.3 project you need to rebuild your game-code since the engine's programming interface has changed since 5.3. You can find instructions on how to migrate from 5.3 to 5.4 on the Migra...

Re: c# cryengine 5.3 Maze generator

You don't need to instantiate EntityComponents with new. The following OnKey method should work: void OnKey(SInputEvent e) { if (e.KeyPressed(EKeyId.eKI_F6)) { var position = new Vector3(40, 40, 40); MazeBlock mazblock = Entity.SpawnWithComponent<MazeBlock>(position, Quat.CreateIdentity(), 3f); } }

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