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Re: Access violation after building C++ FPS template with no changes

Sorry, I didn't notice you were using 5.4. We've started shipping release config binaries since the (preview) release of 5.5. So in 5.5 you can choose to use either release config or profile config binaries. If you want the same in 5.4 you would need to build the engine yourself using the source cod...

Re: Access violation after building C++ FPS template with no changes

If you're using the engine from the CRYENGINE Launcher, than you have to use the right engine binaries with the right game binaries. By default the engine binaries found in C:\Program Files (x86)\Crytek\CRYENGINE Launcher\Crytek\CRYENGINE_5.5\bin\win_x64\ are build in profile configuration. That mea...

Re: Cannot generate solution

Looks like we missed this one when setting the configurations. I'll add VS2015 Express edition to the available configurations. In CRYENGINE 5.5 this issue has been fixed by showing all the available configurations if none could be found, so if you're using the preview builds you should not have any...

Re: How to dynamic modify the Material in Game with C#?

If you use GetComponent<T>() in C# you can only get components that are exposed to C#. At the moment the only components that are exposed to C# are the components that are also made with C#. The default components like the Mesh component are made in C++ and can't be used in C# code. To adjust the Ma...

Re: ONE Way for combine CSharp and CPlusPlus in the One Project ?

It looks like you're missing the path to you C# game.dll in the plugins list. You also don't need to add CRYENGINE.CSharp.dll to your plugins. That dll is the Sandbox plugin that will be automatically added if you have C# files in your assets. So you game plugins will need to be set like this: "plug...

Re: ONE Way for combine CSharp and CPlusPlus in the One Project ?

You can combine managed and native plugins in the same project. The only part that you need to watch out for is that generating a solution can get weird. The easiest way to combine C++ and C# in one project is to use the C# assets in the Asset Browser of a C++ project. This will create a new managed...

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