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Re: Vegetation Collision Sounds

Ok so I have it working now and I think I can take it from here with the parameters etc, but I just want to make sure I'm using the sound event in the right way. The documentation says the sound event needs to be looping, and the density and object speed parameters should drive the sound. Does that ...

Vegetation Collision Sounds

I'm using CryEngine 5.3.4. I had some collision sounds working for characters moving through vegetation. This was done by adding the names of the vegetation meshes to vegetation.xml in Assets\libs\MaterialEffects\FXLibs. I even had the collision speed RTPC hooked up to the sound and it was working n...

Sound Occlusion Problem

I'm trying to occlude sounds between floors more than through walls. I've placed a new material between floors with an occlusion setting of 1, while most other materials are set to 0.2. I have placed an audio trigger spot on the room above to test. The problem is that when another material is inbetw...

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