Search found 21 matches

5.4 Preview 4 | CMake | Missing files for OPTION_PHYSDBGR

Hi, I encounter such error during generation VS project with OPTION_PHYSDBGR by cry_make: CMake Error at Tools/CMake/CommonMacros.cmake:562 (add_executable): Cannot find source file: ../../Sandbox/EditorQt/PhysTool.cpp Tried extensions .c .C .c++ .cc .cpp .cxx .m .M .mm .h .hh .h++ .hm .hpp .hxx .in...

Re: 5.4 Preview 3 | c++ | Physical impulse not working for linked entity

Thank you for your quick information. Now I know everything about it :) So link is lightweight parent-child relationship (so I don't have to iterate over entities to get them because there I have direct access to them), and attachment (child-parent) is what I want, to manipulate over multiple object...

Re: 5.4 Preview 3 | c++ | It is possible to get schematyc object from scene as a player in code (with networking) ?

Hey Alex, It works as you write: spawnParams.pClass = gEnv->pEntitySystem->GetClassRegistry()->FindClass("schematyc::Entities::player"); // put in your name of the player schematyc class here. IEntity* pPlayerEntity = gEnv->pEntitySystem->SpawnEntity(spawnParams); Also it works for entity instance: ...

5.4 Preview 3 | c++ | It is possible to get schematyc object from scene as a player in code (with networking) ?

Hi, I am trying to get schematyc object as a player from code as (it's modified rolling ball template): GamePlugin.cpp: bool CGamePlugin::OnClientConnectionReceived(int channelId, bool bIsReset) { if (IEntity* pPlayerEntity = gEnv->pEntitySystem->FindEntityByName("schematic::player_sch-1")) { string...

5.4 Preview 3 | c++ | Physical impulse not working for linked entity

Hi, here I provide sample code: IPhysicalEntity* pPhysicalEntity = m_pEntity->GetPhysicalEntity(); ... pPhysicalEntity->Action(&impulseAction); I observe that physical impulse works only for specified entity and do not touch linked entities (new entities not legacy one). Do you have any ideas ? Or i...

Re: CYRENGINE 5.4 Preview released today, including over 620 improvements

Released CRYENGINE 5.4 will contain new network Template which is in the Roadmap. Also somewhere I read that GameSDK will have replaced old network system to new one, but at the moment I can't find information about it (maybe it was in the Roadmap or somewhere else) - but I hope we will get it too :)

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