Search found 20 matches

Re: How to apply changes which was done in C++ code of a simple project?

Can you give a little bit more info what you are trying to do or what you have done so far? Are you following any tutorials? This one for example helped me with c++: https://www.youtube.com/watch?v=61xxZQuwdKI&t=753s As far as I know, you build the Game.dll when you complie you code. Cheers Charalam...

Add predifined components to custom component via c++ [SOLVED]

In the sandbox editor, I can add predifined components to my EntityComponent. For example I have a WeaponComponent created in c++ and in the sandbox editor in the properties of the Weapon I can add a Mesh, RigidBody, Box Collider etc. Is it possible to add this to my WeaponComponent per c++ so I hav...

Re: BCRY Exporter - Blender to CryEngine Content Pipeline

Hello,please help me anyone! When I exported my object into CE5 from blenderI didn't see my materials.... What is the problem? I have .mtl file If you can show me how to post image there I would post some sreenshots About how to post an image: You need to have the image somewhere on the web, like i...

Re: C++ Getting level list

Hi, I've just tried this with 5.4 and I have the issue that "IGame* pGame = gEnv->pGameFramework->GetIGame();" is always null. But with just a small change it works. From this: IGame* pGame = gEnv->pGameFramework->GetIGame(); ILevelSystem* pLevelSystem = pGame->GetIGameFramework()->GetILevelSystem()...

Re: C++ Shut down the engine

I didn't want to show how to get keyboard actions. I've put a little bit more code than just "gEnv->pSystem->Quit();" only because I thought it is better to show exactly what I have done. And sure this is probably not the best way, it just not crash for me :-) Thanks für pointing out about the defau...

Re: C++ Shut down the engine

Hope I understand well the issue, you want to terminate your "game" from c++ code. If not, just ignore this :-) For me it works like this: Add to "defaultprofile.xml" another action for the key you want to press for quiting (I use "escape") <action name="escape" onPress="1" onRelease="1" retriggerab...

Re: No physics proxy

I've had the same problem with the fbx-importer and after some tries I've found out how it works for me. Don't know if you've tried this and if this the correct way. So, first I set the model's type to "physics proxy" (guess this is your step as well), then I adjust the material settings (top right ...

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