Search found 51 matches

Re: When importing FBX, cannot drag and drop + fbx materials not working

which preset do you select when you export tiff in photoshop? which filter mode do you select in material editor? https://www.youtube.com/watch?v=7vnzyfqvabc&t=98s I don't quite understand what you mean, but I've posted this as a new topic, with the screenshots of the material editor. I didn't use ...

Re: When importing FBX, cannot drag and drop + fbx materials not working

Have you made sure the file paths for the material files are linked correctly? When I import with FBX into cryengine and generate the materials the diff, ddn, displ file paths were wrong on the material file. Once I fixed them it would then drag and drop with the textures. Never tried to figure out...

Re: When importing FBX, cannot drag and drop + fbx materials not working

Have you made sure the file paths for the material files are linked correctly? When I import with FBX into cryengine and generate the materials the diff, ddn, displ file paths were wrong on the material file. Once I fixed them it would then drag and drop with the textures. Never tried to figure out...

When importing FBX, cannot drag and drop + fbx materials not working

Hi again, Unfortunately, it seems I cannot simply drag and drop. Instead, my mouse becomes a circle with a diagonal line through it when hovering over the character tool viewport. When importing the skeleton, skin, materials etc. individually with the fbx importers when I click generate material, th...

Character tool: fbx import giving error with animation events and chrparams file.

So I made a character with animation and saved it as a .fbx file. I imported it by dragging the fbx file into the character tool and letting it do its thing. It works, but when I try to run the animation the character stretches out. It says there is no animsettings file so i clicked on new and speci...

Flowgraph - Entity:InRange check if a member of a group of entities is near another entity

Is there a way of having it check if a member from a group of entities, let's say "Undead" is near another entity, like a proximity trigger. because having let's say 30+ entities on the map means you have to create a lot of Entity: InRange codes! Thanks in advance for any help.

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