It's been months and with 5.6 here we are in full development since I last posted about the lack of motion sickness that I am experiencing in my development using CryEngine. I've logged enough time in VR and played some pretty clunky crap like Fallout 4 VR with no more motion sickness on most games ...
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Dual boot is not a complicated process at all so I'm not sure you should try without a bit of research. Basically all you have to do is install your SSD and then boot the computer with your Win10 install on a USB drive preferably for speed of installation. When Windows setup starts and asks you whic...
Porting to other platforms will be in the form of Vulkan I assume, as it is the only cross-platform API other than OpenGL (which is outdated and can not perform a fraction of what Vulkan can because Vulkan is a much lower level API allowing things such as parallel tasking). Since AMD was the origina...
You should compare 5.5 and 5.6 with the same LEVEL. Besides, polygon in your LEVEL is not enough. (You can using woodland to compare FPS) :) [/quote] This project was mostly built on 5.5 so we've seen the drop in FPS. As a matter of fact, it was shown in my post. lol :P There is only vegetation in t...
8K x 8K Terrain Size, 16K Terrain Texture, procedural vegetation. This is "why" I responded. I was referring to this FPS difference. The difference between the Sandbox emulation and the actual game engine. These are all in DX11 and look at the FPS. I only mentioned my situation to help you narrow do...
"Low FPS"? I'm running an older system (AMD FX 9590, 16GB DDR3, RX-580 8GB, and my FPS dropped from around 300 FPS (before vegetation) to around 250 but I assume it's limited to the Sandbox API (There is Vulkan/DX12 API support for Sandbox on the official "Roadmap" for 5.7 under "Graphics and Rende...
"Low FPS"? I'm running an older system (AMD FX 9590, 16GB DDR3, RX-580 8GB, and my FPS dropped from around 300 FPS (before vegetation) to around 250 but I assume it's limited to the Sandbox API (There is Vulkan/DX12 API support for Sandbox on the official "Roadmap" for 5.7 under "Graphics and Render...
Make support at last import\export SPLAT MAP!!! How much can you expect elementary functionality. Who agrees write to developers. Torture them until they do. Look, I want Splat Maps as well. I use World Creator 2 to make my terrain and I can't use the pile of textures it creates. However, at this m...
The engine will have full Vulkan but the UI/Sandbox won't have it until 5.7. Vulkan works in 5.5.2 but this should be a better implementation.Full Vulkan support is for 5.7 according to the roadmap.
Wow! Hey, fellow "developers" let's all throw a fit and see if Crytek delivers based on empty threats and banter.....FFS! When they are satisfied with the release they will release it to us. My whole project has been put on hold and I may joke about the next News article being the 5.6 release but I'...
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