Search found 28 matches

Re: CryEngine VR and the lack of motion sickness.

It's been months and with 5.6 here we are in full development since I last posted about the lack of motion sickness that I am experiencing in my development using CryEngine. I've logged enough time in VR and played some pretty clunky crap like Fallout 4 VR with no more motion sickness on most games ...

Re: Oculus Quest Support

Porting to other platforms will be in the form of Vulkan I assume, as it is the only cross-platform API other than OpenGL (which is outdated and can not perform a fraction of what Vulkan can because Vulkan is a much lower level API allowing things such as parallel tasking). Since AMD was the origina...

Re: cryengine5.6 low fps issue.

You should compare 5.5 and 5.6 with the same LEVEL. Besides, polygon in your LEVEL is not enough. (You can using woodland to compare FPS) :) [/quote] This project was mostly built on 5.5 so we've seen the drop in FPS. As a matter of fact, it was shown in my post. lol :P There is only vegetation in t...

Re: cryengine5.6 low fps issue.

8K x 8K Terrain Size, 16K Terrain Texture, procedural vegetation. This is "why" I responded. I was referring to this FPS difference. The difference between the Sandbox emulation and the actual game engine. These are all in DX11 and look at the FPS. I only mentioned my situation to help you narrow do...

Re: cryengine5.6 low fps issue.

"Low FPS"? I'm running an older system (AMD FX 9590, 16GB DDR3, RX-580 8GB, and my FPS dropped from around 300 FPS (before vegetation) to around 250 but I assume it's limited to the Sandbox API (There is Vulkan/DX12 API support for Sandbox on the official "Roadmap" for 5.7 under "Graphics and Rende...

Re: cryengine5.6 low fps issue.

"Low FPS"? I'm running an older system (AMD FX 9590, 16GB DDR3, RX-580 8GB, and my FPS dropped from around 300 FPS (before vegetation) to around 250 but I assume it's limited to the Sandbox API (There is Vulkan/DX12 API support for Sandbox on the official "Roadmap" for 5.7 under "Graphics and Render...

Re: Make support SPLAT MAP!

Make support at last import\export SPLAT MAP!!! How much can you expect elementary functionality. Who agrees write to developers. Torture them until they do. Look, I want Splat Maps as well. I use World Creator 2 to make my terrain and I can't use the pile of textures it creates. However, at this m...

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