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[C++] GameSDK 5.6: Disable sliding; Disable [F2]Spawn player; Disable console/DevCommands; Player Body FOV;

Disable sliding [Shift+C] : PlayerInput.cpp Line 1538 // SetSliding((m_actions&ACTION_CROUCH) ? true : false ); F2 no longer changes spawns: DevMode.cpp Line 210 /*else if (handled = (evt.keyId == eKI_F2)) // go to next spawnpoint { Vec3 oldPos = pEntity->GetWorldPos(); if (gEnv->pScriptSystem->Beg...

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