Did you ever get that 5.2 file you were looking for? I can try and download the gameSDK 5.2 and get it for you if you'd like. Any idea on fine size? Would it be able to be attached to this thread?
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Still working on this. I've figured out that pushing F2 after respawning matches the host and joining players perspectives. I'm hoping there is a better way to do this though.
I have recently come across a new issue I have not seen before. In a multiplayer LAN game, when the host player dies, they do not respawn at a spawn point from the other players perspective. I have 6 spawn points spread throughout the relatively simple map. Maze_01_Map.jpg From the hosts perspective...
Has anyone created a character select menu? I have several characters that work in the game skinned to the SDK skeleton, I'd like to be able to choose which character to play as during a multiplayer match. Plateaus_01.jpg Menu Template.jpg I have used the equipment loadout scripts to change the play...
Thank you again for the videos. Thanks to you I was able to get a few characters in smoothly and now I have a system set up for skinning in Maya I think may help get more in. Great work.
Great job on these! Got the character split into different meshes ready to be skinned. I know it takes a long time but I wouldn't mind seeing more of these. For example, how do you deal with the "twist" bones in the arms?
I would love to see how you did this. I've never been able to get characters working just right.Hi,
If someone interesting about this then I can show how to do it step by step...If want please put a message please.Thanks
In testing my maps after upgrading to 5.3, one map seems to be working decently except the SDK characters are twisted about 90 degrees at the waist. So when I'm playing someone over LAN, they can be looking right at me on their screen but it shows them looking right or left on mine and vise verse. I...
Thank you for the detailed reply. That helps. I've been playing around with CRYENGINE since around 2011ish. Back when it was 3.4. I don't have a ton of free time but I do like to learn new things when I do find time. With each major change to the engine I end up spending a decent amount of my time j...
What is the easiest way to get player/AI character models into CRYENGINE? I already have the Adobe CC and now that Fuse is included it seems like a quick way to get a few different characters in the game. So far I've just used the (now) Sample SDK as a base to create my own maps, taking what I need ...
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