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Re: Problem with adding pointer of other component as a member field (5.4)

I'd advise you to do it a different way to that. Instead of slapping a bunch of spawn components into a single entity, just make a new SpawnGroup component, create an empty entity, add the SpawnGroup component to that entity. Now the fun part... Place Spawn entities around the map wherever you want ...

Re: Position into rotation c++

Subtract one position from the other as a vector, this will return a vector that points from one enttiy to the other as a result. You should be able to turn that into a quaternion pretty easily. If the vector is pointing in the wrong direction, just swap the two operands in the subtraction. i.e. sub...

Re: Blendspace Rotation Issue

I'm using the animations and character that shipped with CRYENGINE 5.3.4 ; the ones in the Third Person Shooter example project. I've also bought the Motus Basic animation pack, so have access to the basic level of crouch animations. I have a working blendspace for move straffing including walk, job...

Re: Equipment Pack Editor

The equipment pack editor is part of CryAction, and is tied to that item and equipment implemenation. AFAIK there are no plans to port any of that over to the new components, and since CryAction is due to be deprecated I would say there is little to no chance of the equipment pack manager in 5.4. I'...

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