Re: Cryengine V - How to make animation transitions
I haven't written any code to handle jumps in Chrysalis yet, but the basic plan is to create a new action which encapsulates the entire jump and have it use a small state machine to switch tagstate as the jump is in progress. So, I'd queue the jump, and set the 'start' tag, then switch to 'falling' ...
- Forum: Animation
- Topic: Cryengine V - How to make animation transitions
- Replies: 4
- Views: 2162
- Fri Jan 26, 2018 10:00 am
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