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Re: Converting FPS Template to uniform movement speed

Another way to do it is to use a bitset for the directions the player has indicated they want to move, and a switch statement with just the subset of directions that are valid i.e. left + right = no movement. The following example shows how a switch statement can be used to select a quaternion for t...

Re: [5.4] AdvancedAnimationComponent - how to handle one-off animations?

I've got a [urlhttps://github.com/CRYTEK/CRYENGINE/pull/348]pull request[/url] that adds a piece of code you might like for queuing actions. It's basically just adding this to CAdvancedAnimation virtual void QueueAction(TAction<SAnimationContext>& pAction) { if (m_pAnimationContext == nullptr) { ret...

Re: CryEngine 5.4 - How to create orbit camera with C++

You might also want to take a look at the Action RPG camera I have made for my project. It's an orbit camera which can freely rotate around the player / character, regardless of their movement direction. It's got a bunch of nice enhancements too, like variations on how the tilt works, zooming in and...

Learning C++ (A Guide)

If you're a programmer and want to work with CRYENGINE, it won't take too long until you ask the question "Do I need to learn c++?". The short answer is yes, you should. The longer answer is that C# support is improving and Schematyc is also becoming more capable with release 5.5 (not released at ti...

Import Mixamo Character into CRYENGINE with Animations (any source)

I've created a tutorial on how to import a character created in the Mixamo Character Creator (Adobe Fuse) into CRYENGINE, and re-target animations from a motion capture source onto the character and then import those into CRYENGINE. This is a step by step tutorial. You will need CRYENGINE 5.4 (or ab...

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