There's no support announced for it, so I wouldn't expect anything too soon. With that said, I'd be surprised if part of the work on the rendering engine isn't to make new platforms like Linux, mobile and the Switch possible. It seems a lost opportunity not to try and expand into mobile now. With Kh...
The Motus rig is definitely different to the GameSDK guy. There's a few ways you can deal with that. I decided to use a simple and free character generating tool to make a new couple of characters, and using Maya and Motionbuilder to re-target the Motus animations onto that new rig. Technically, you...
You models need a proxy mesh in order for physics to work correctly. Check the documentation for how to add one in your DCC and export it to CRYENGINE.
How can it take you longer to learn one scripting language than it took me to do an entire university level first year course? State machines are not that hard, spend a little time with google and find out how they work and then you can use that part of Schematyc. It's entirely optional, though you ...
I mentioned that Schematyc needs to develop more and add more functions, and the features you request are among those functions. It's worth noting that both the things you are asking for are in CryAction, which is slowly being deprecated because it is way too specific and hard coded. They are very g...
Oddly, this stuff is a lot easier to make work for DRS stuff (Dynamic Response System) so maybe you should go and have a look into that code base and see if there's any clues in there.
I managed to get Schematyc::CArray<Schematyc::CSharedString> working for me, but not really sure about any other types using a CArray. It should be possible to have any type exposed as long as it has a Serialize function - but I was so damn grateful the moment I got Schematyc::CArray<Schematyc::CSha...
The way i feel about it is that maybe some day it will be a visual scripting tool but when Schematic 2.0 comes out if it cant do every thing the flowgraph can do and and just as easily without writing any code manually, Than in my opinion Cryengine goes from the best engine to the worst! You need t...