Search found 145 matches

Re: Terrain draw distance

This only seems to occur in the Templates that use the new Entity Component system for the player. The Camera being one of them. You could add the following line in CPlayerComponent::Initialize() m_pCameraComponent->SetFarPlane(2048.0f); // 2048.0f is the distance how far you want to look (default i...

Re: Flappy boid, pipes moving

Are you still getting the same errors as you posted in the screenshot? Could you check if your \levels\Flappy_F\leveldata\GameToken.xml file looks like this: https://i.imgur.com/eun76dZ.png Could you also confirm that the following folder \libs\ui\FlashAssets looks like this: https://i.imgur.com/YII...

Re: Quests system

If you only need such basic text like on the screenshot, you can also just use the following Flownode: Debug:DisplayMessage You can use the Input:ActionMaps:ActionFilter for that using parameter no_move You can enable mouse cursor with Input:MouseCursor You can even avoid flash by doing the UI in fl...

Re: Quests system

You can have a look at the UI tutorial here: https://www.youtube.com/watch?v=nJ9yj5GfOsQ&index=19&list=PLpCgy91Y5vMvZp9_UQivhhK588pvaUtBZ and here: https://www.youtube.com/watch?v=aGdhfyPlK7U&list=PLpCgy91Y5vMvZp9_UQivhhK588pvaUtBZ&index=20 You can also have a look at our Documentation page@ https:/...

Re: How to make helicopter shooting at the player when flying?

Hi, You can link a HMG to the helicopter. Then you could do it this way: https://i.imgur.com/AzYIAcS.png This will shoot at the players feet, because that is the root position. Torso is about Player Z pos + 1.4 units https://i.imgur.com/LzFrrmI.png The node itself does unfortunately not have an offs...

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