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Re: How do I visualize raycasting?

e.g: Press F to draw line from camera into the direction you are looking. https://i.imgur.com/uKXJw8I.png CTRL + v into flowgraph in order to paste. <Graph Description="" Group="asd"> <Nodes> <Node Id="270" Class="Physics:RayCastCamera" pos="3366,2412,0"> <Inputs offset="0,0,0" maxLength="500" ObjTy...

Re: troubles getting started

Have you moved the Engine as well? The entry for the engines is in the following file: C:\ProgramData\Crytek\CRYENGINE\cryengine.json You can just right-click on the cryengine.cryengine file followed by "register engine" That will update the entry in the cryengine.json If you still have the same iss...

Re: Pivot point based visibility

I have tried reproducing the issue in 5.3 Build 47 (latest 5.3) I have dragged in A designer object, AnimObject and RigidBodyEx Unfortunately I was unable to reproduce the issue. It's advisable to check if you have the latest version of CRYENGINE 5.3 and the latest binaries of GameSDK 5.3 To update ...

Re: Flappy boid, pipes moving

.cryassets Since you have some .cryassets missing we would suggest to regenerate/repair the asset meta data. In the CRYENGINE Sandbox editor click on Tools > Asset Browser > Edit > Regenerate/Repair all meta data. Game Tokens The IntCollisions was made as Graph Token and not Game Token in the final...

Re: Terrain draw distance

This only seems to occur in the Templates that use the new Entity Component system for the player. The Camera being one of them. You could add the following line in CPlayerComponent::Initialize() m_pCameraComponent->SetFarPlane(2048.0f); // 2048.0f is the distance how far you want to look (default i...

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