Search found 28 matches

Re: GameSDK disable slide

Is that you, Pete? jk. Saw this post some time ago on Facebook. the best answer is Go to PlayerInput.cpp and find the action you're looking for. Then study what it does and disable what you want. I Imagine that the templates work in a similar way, just with less junk. Take a look at those if you are...

AI Type Programming

Hello! I've been working on a little AI programming for a zombie game, because that's original. The question I have is would it be more fundamentally ideal to create a separate entity with corresponding scripts per zombie type (ie. Fast zombie, exploding Zombie), or can I set up all zombie types in ...

Re: Silhouette outline

Hello! It looks like I'm a bit late to the party, but I love answering this question. A good trick to get that cel shading effect is to take the mesh in your DCC, copy the mesh, push it out like a cage, then invert the normals. Make sure you set your inverted mesh as a separate matID. Hope this stil...

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