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Re: FMOD: Voice Languages

That's exactly what's currently not possible with Fmod Studio. As a "work around" you will have to create events for each voice line in each language i.e. voice1_english , voice1_russian , voice2_english , voice2_russian and so on and make the game code call the appropriate event depending on the la...

Re: .: Negative Ref or Ray count on Audio object... :.

Hi leozin, In order to receive the fix for the issue that you reported you'd have to upgrade to at least 5.3. So you have basically two options. 1) Stay on the version that you're on now. Meaning no worries with moving your project over to the new CRYENGINE but the issue stays unfixed. Basically thi...

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