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Re: FMOD Initialization Error

Hi DDyack, The line that you're talking about is this one correct? https://github.com/CRYTEK/CRYENGINE/blob/release/Code/CryEngine/CryAudioSystem/implementations/CryAudioImplFmod/AudioImpl.cpp#L997 This is inside the Cimpl::MuteMasterBus method which makes me wonder why it's being called. Either way...

Re: 5.4 C++ Play sound

...And I have to change the order of the parameters (name, occlusionType, transformation, SetCurrentEnvironments, control_id). Right, my bad, in 5.4 the order of those parameters is as you described, we adjusted that for 5.5 so look out for that change if you upgrade your project to 5.5 once releas...

Re: 5.4 C++ Play sound

What if you try just this? void CPlayerComponent::PlaySound() { static constexpr char* szControlName = "bullet_impact"; static constexpr char* szAudioObjectName = "AudioObjectNameUsedForDebuggingAndProfilingWhichIsOmittedInReleaseBuilds"; CryAudio::ControlId const id = CryAudio::StringToId(szControl...

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