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Re: Audio Area Ambience with Area Solid

It works now - but out of interest why do you have to create a hole for it to work? I can't access the documentation on it. You need openings on that area type which resemble things like doors or windows for the solid specific ambient sound to travel out from and ambience of potential parent areas ...

Re: Setting up an occlusion area inside a Audio Area Entity

Hi Denis, Is this with a custom project or GameSDK? Also which engine build are you running? I have two pictures here of the setup you peobably are looking for. This is the area setup I propose. Each area has its own AAE setup. areasetup1.png And the corresponding FG setup. Note that the second RTPC...

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