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Re: GameSDK Generate Solution Error -> the code folder has not been specified in the project file

I think that's to be expected as the launcher GameSDK is a closed project and not meant to be tampered with. Meaning only assets and no code.

If you want to play around with GameSDK code you'll have to retrieve the entire package via GitHub. Contains engine, sandbox and GameSDK code.

Re: Problems with 5.6 Audio

Hello, Just a heads up, we renamed the callback types that you're using in your example code for 5.6 from DoneCallbackOnExternalThread to SubsequentCallbackOnExternalThread and DoneCallbackOnAudioThread to SubsequentCallbackOnAudioThread . So you should actually get a compile error with that code on...

Re: Wwise callbacks to cryengine ?

That's an interesting question. We indeed did not implement such a system yet but thinking about it I don't see anything particularly hard to implement. If there's time we'll play around with it the next days and see if we can get anything in for 5.6 if not then certainly 5.7. Where would you want t...

Re: The reason for using this all the Audio Middleware in cryengine !!!!

Is FMOD now complete on the cryengine? It will be with the release of 5.6. What is the FMOD upgrade in version 5.6? We implemented the ability to simply localize between different languages with Fmod in 5.6 and added support for streamed assets on top of it. The Fmod GameSDK project is almost incom...

Re: Curiosity about Miles Sound System

To clarify, PortAudio is more of an experimental implementation and shouldn't be used for production. It's really only there for testing our pipeline with another very simple use case and for anyone more technical in the audio field to take a look at and play around with if they feel like it.

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