Search found 8 matches

Lighting, TOD.

Hi guys. I have been working in this engine for quite some time. I think everyone noticed the problem with Tod. A scene will look good only when the desired angle of illumination from the sun falls well. But on the other side of the card, there is complete exposure. How to deal with this at all? I d...

Re: Talking AI / Talking Bot.

AI:AlertnessState is a global function.
You will want to setup AI filters to filter for the AI you want to be alerted.
This node should belong inside an empty entity in the scene, rather than inside one of the AI characters.
Is the node drawing properly built in my place?

Re: Talking AI / Talking Bot.

AI:AlertnessState is a global function. You will want to setup AI filters to filter for the AI you want to be alerted. This node should belong inside an empty entity in the scene, rather than inside one of the AI characters. Well, OK. But what node should I use if AlertnessState global? GroupAlertn...

Talking AI / Talking Bot.

Hello. I work on sounds for bots during an alarm. And I noticed such a problem. If you put 3 bots. Put one bot with your back. And the other two bots face the player. And snap to the first bot sounds flowgraph. Then he, without even seeing the player, begins to play sounds. Because the player is see...

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