Search found 22 matches

Re: Windows 10 Home

this is crytek's resource compiler(https://docs.cryengine.com/display/SDKDOC2/Using+the+Resource+Compiler#UsingtheResourceCompiler-CallingtheRCfromtheCommandLine), you can try to validate engine. https://i.imgur.com/SCOi66H.png Try to find and setup rc using SettingsManager in Tools folder. https://...

How should i properly implement multiple Interfaces in one entity component?

Basically, I want to get and use interfaces like here but the code won't compile if I add GetComponent<>(). https://gist.github.com/markusgod/56298ea18bd495ac8a3a36736f4aeb6d I was told try to use GUID to get components in discord, but it won't work too since GetCompoentByGUID returns IEntityCompone...

Re: Server Client bullet spawning

Thanks for the help! I'm performing network binding when a client connects and accept bullet spawn position is not that good security wise. RMI structure is defined in another file, I probably should post the whole solution here. The main problem, is that character skeleton is not getting loaded on ...

Re: Server Client bullet spawning

So I removed ClientFire and edited ServerFire, now it spawns network replicated bullet. That is really handy! But it still spawns at the wrong place on the server. :( bool CPlayerComponent::ServerFire(RMI_NoParams && p, INetChannel* channel) { CRY_ASSERT(gEnv->bServer); const Vec3 playerPos = GetEnt...

Re: Server Client bullet spawning

Thanks for the assistance! I thought, that i can save a bit bandwidth with such spawning. I'll try to rework bullet logic as you said. But my main problem is that server spawns bullet somewhere in the player's feet, instead of rifle interface. All rmis registered. Also thanks for the latest links, i...

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