Search found 29 matches

Re: Run-time vegetation editing.

Thanks! Maybe there is a way to get all vegetation in the level? I have some issues with TI, due to the fact that vegetation is considered as static geometry and editing it in the game leaves obsolete gi effects. I thought I can serialize it in the editor and later spawn it on my own with changing G...

Re: Run-time vegetation editing.

Ok, I figured out the way to spawn new foliage and remove existing, but I'm still not sure it is correct. Does foliage IRenderNode::GetStatObjGroupId returns id that correspond editor foliage type, first row type 1 second 2 and so on? Or is there any other way to get foliage type? //Raycast stuff he...

Re: Windows 10 Home

this is crytek's resource compiler(https://docs.cryengine.com/display/SDKDOC2/Using+the+Resource+Compiler#UsingtheResourceCompiler-CallingtheRCfromtheCommandLine), you can try to validate engine. https://i.imgur.com/SCOi66H.png Try to find and setup rc using SettingsManager in Tools folder. https://...

How should i properly implement multiple Interfaces in one entity component?

Basically, I want to get and use interfaces like here but the code won't compile if I add GetComponent<>(). https://gist.github.com/markusgod/56298ea18bd495ac8a3a36736f4aeb6d I was told try to use GUID to get components in discord, but it won't work too since GetCompoentByGUID returns IEntityCompone...

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