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Re: Potential divide by zero in the GIT source code for Cryengine V.

The solution has already been stated by cry-thomas, I would just like to clarify the points from the commit message; The divide by zero error is actually intentional, it is a manual crash used for testing purposes. The compiler error is new from Visual Studio after a recent update, which is why this...

CRYENGINE Indie Game of 2017 Winner - Aporia: Beyond the Valley

https://www.cryengine.com/files/news/Blog%20Header%20GOTY%20Aporia_2.png Our CRYNEGINE Indie Game of 2017 competition was fiercely contested , but as is the way there can only be one winner. Our team selected the excellent Aporia: Beyond the Valley , Deceit and The Land of Pain as nominees but afte...

Re: Sugestions how to start reading OpenGL implementation

You might want to start with basic examples online of general usage and setup of the DirectX11 API like setting up your swap buffer and vertex buffer and implementing a basic shader. Then you will have a much easier time digesting the specific ways CRYENGINE designed its rendering pipeline as you wi...

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