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Re: Looking to make a VR game and have some questions, perhaps more later

H there, In general, VR on any platform will require more stringent resource management, frame budgets will be tighter and assets will need to be optimized more rigorously. This is due to the renderer essentially rendering the scene twice, once for each eye, as well as minimum framerates, having FPS...

Re: How you guys make AI in new modern Cryengine for your games (with code examples preferably)?

You would have a separate manager if you want a custom system for your AI. If you want to use the existing AI systems you would write the component to get data from this system and use that data in outputs of this component that maybe other components could use (such as movement component etc). For ...

Re: For lowv performance

It also relies a lot on asset optimization. Using LODs effectively and as grb says, tweaking graphical settings to get the highest quality possible within your resource budgets. Can you explain your system specs, what and how many objects in what level/template project and a screenshot of the debug ...

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