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Setting up a material with a .tiff file in Material Editor

A short tutorial on how to set up a material. I use reaConverter to convert .tiff to .dds which can be downloaded here, but you need to use standard trial or purchase it : https://www.reaconverter.com/download/ . If you want to convert without downloading this there are some other options like : htt...

Re: Community Update: Sandbox Source Code & CRYENGINE Documentation

and that may mean that we make amendments to the business model which we currently use. Requiring users to pay for Sandbox source is rather counter-productive considering the direction the engine has gone over the past two years. woah! hold your horses! making changes to a business model and making...

Re: [5.4] Is there any scenario where you would use inheritance with Entity Components?

I have used inheritance for a component and it was successful. I think it is best if the base class is abstract in this case so as no to make a mistake that the base is usable. The scenario i used inheritance is this : I made a player area trigger so that it could be used for capture areas, mines an...

Re: .: Porting a Plugin from 3.6.17 to 3.8.6 and 5.3 in the future... - Error Build :.

Unfortunately you are probobly not going to find help on this forum, since these are very old versions. This problem most likely does not have an easy fix as porting from old to new versions of an engine is very difficult as you must understand the change log between the version very well (which can...

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