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No physics proxy

So i imported an fbx model and set one of the meshes to be a physics proxy. When i use no physics get applyed. I think its because of the proxy because when i was using a sphere before it worked.

Re: Freeze Physics

As temporarily suspense physics update. I'm using impulse to move it, and the physics to handle collisions. I don't want my player to roll down cliffs :D. Its for my player because settings the position through entity.position makes you run through walls etc

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