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Re: Set view to camera entity setted up in the editor with C++

Where do you name and register the entity as gamecamera? As far as I am aware all entities need to either extend ISimpleExtention or CNativeEntityBase and all camera's need to extend IGameObjectView. GameCamera is the camera name on the editor, i didn't find anything related to ISimpleExtention nor...

Set view to camera entity setted up in the editor with C++

So i've a camera in my level that i set up in the editor and it has some flow graph nodes for UI in it and i want to set its view by c++ but i don't undestend why m i getting a null pointer at m_pGameCameraEntity to store a camera entity that is in the level, but it get it's ID in m_EntityId? makes ...

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