Search found 10 matches

Re: Asset Usage Question

Hi z3roram, as you rightly found in the license agreement you can certainly use GameSDK for game development and you don't need to worry about using it for development of various projects in Cryengine. The only exception is a number of character skins which are shipped as part of animation tutorial...

Asset Usage Question

So here is a question I've been meaning to ask: Let's say I build a game using GameSDK as the base and change some gameplay things around... what is the rule about using the assets (player, weapons, materials etc.) I apologize if sounds like a dumb question but I was never clear about that? I did fi...

How to stop menu Audio on game load

So here is the dilemma, I have the standard GameSDK loaded up, first off... Now we set the (Play_ui_menu_ambience) in Play Trigger (Using ATL only FYI). I place an audio file inside that in Audio Controls Editor, and after menu and game is loaded the Audio continues to play in game and does not shut...

Package Build Question

So I wanted to get a clear idea of how to package for release and I will recreate an issue to compare it to my project: 1. Clean Install of 5.4 GameSDK as imported project 2. open GameSDK forest level (export to engine) 3. right-click on GameSDK.cryproject and choose (Package Build) 4. Wait for pack...

Saving Game Data VIA Flowgraph

The topic would like clarity on is saving data via flowgraph, For example, let's take a simple logic puzzle created where buttons clicked change color with material change node (Serialized), the logic will also enable another button to be clicked or (used) to enable a vector 3 movement of an entity ...

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