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Re: How to run custom reload animation from fbx in weapon xml file?

Hello i have about 40 weapons with 4k textures and full animations in fbx. they are not using cryengine skeletal. i want to use them in cryengine. in unity and unreal engine i can import these weapons and use them but in cryengine i think base is different. NOTE: my weapons have hands model. but in...

Re: How to run custom reload animation from fbx in weapon xml file?

Hello i have about 40 weapons with 4k textures and full animations in fbx. they are not using cryengine skeletal. i want to use them in cryengine. in unity and unreal engine i can import these weapons and use them but in cryengine i think base is different. NOTE: my weapons have hands model. but in ...

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