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Network question dump

Bunch of stuff I'm still investigating, but here's some more questions regarding network..... Is there a way to tell if network has been sync'd or not? (Some frames looks like the frame-start sync is skipped?) Would the frame state (all aspects) arrive at the same time or in bits/pieces? e.g. Aspect...

CE networking/Timers

There's an ocean of deprecated stuff, especially related to networking. Could someone please work on cleaning it up? There's frequent comments alluding to Crysis, along with bugged network functionality. E.g. in GameContext.cpp, pFlags are NOT passed into serialization. So pflags |= ssf_compensate_t...

CE main branch questions

A few things: 1) Why is it gone already? Announcement says it should be gone by the 8'th not the 5'th. That it would just stop receiving updates today.... I didn't manage to sync in time :\ 2) When will it be back? At least confirm that it will be back in CE 5.7, which means at least 1 year. Previou...

Re: General Feedback

Documentation is and has been in a poor state, even after they hired someone to work on it. I'm guessing that if you don't work with the engine more frequently/etc. it's harder to write documentation as it is. Maybe the Cry-HUNT team could pitch in? Hard to answer questions a lot of the community do...

Re: Ode to main branch, you will be sorely missed.

First of all, never mentioned that other source branches will be missing. Sorry for the misunderstanding. The official notice says main will not be available until 5.7, at least a year is not 'soon'. "and that’s what we’re going to do in the interim until CRYENGINE 5.7 is released" So until that's d...

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