Search found 113 matches

Re: Two sources !

You'd have to edit source code, I've done something similar to have more than one action map manager instance before in a server implementation that simulates 2+ clients. Most of the system (for player proifles/etc.) expects only one action map manager. I didn't care about that so I just made that p...

Re: Learning C++ (A Guide)

You could also add in some game engine architecture books, like this one by a guy from naughty dog: https://www.amazon.com/Game-Engine-Architecture-Jason-Gregory/dp/1466560010/ref=pd_lpo_sbs_14_t_0/144-6154313-6014439?_encoding=UTF8&psc=1&refRID=V26KZE9X494RG27EM2EA While not necessarily helpful in ...

How to profile the engine?

I've improved the time-system in CE. However, quite obviously this has some flaws that I've yet to trace down. Not easy to do the work of a team solo and with 2 jobs. The current issue: The process of starting a game follows this format: Boot, begins timers etc. -> ESYSTEM_EVENT_GAME_POST_INIT, if s...

Re: Lights & FG

I strongly recommend to drop GameSDK and move on to 5.5

5.3 was stuck 'mid-transition' and has plenty of bugs. 5.5 is loads better, even with its own issues.

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