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Re: Community Update: Sandbox Source Code & CRYENGINE Documentation

We will give samples but just dropping in the game code base of Hunt is more problematic overall and you enter the realm of GameSDK once again. It is just not this simple but we have a plan to execute and provide samples in the Hunt code base. A more clean and agnostic approach that works towards t...

Re: FP Character Controller only in Schematyk - is it possible in 5.4?

In the "Lighten Up" sample provided by Crytek in the Marketplace, thre is a Player Schematyk that could be transformed into a FP Character Controller, with some few adjustements. I am still trying to accomplish it myself... i will post here when i get good results for a basic locomotion system. So f...

Re: FP Character Controller only in Schematyk - is it possible in 5.4?

I am trying to accomplish the very same :) For the basic locomotion, i was able to get the player's input by "RegisterMouseAction" and "RegisterKeyboardAction". When the player hits W, i am using the Character Controller "Set Velocity" node in the Update event, with fixed (-5, 0, 0) vector3. My play...

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